Gyre - Alpha 1.1 - Puzzle Game Prototype
Context: A prototype of a puzzle game I am creating on my own in my free time that involves matching elemental spheres within rotating cocentric circles.
Technical: Flash, Actionscript 3.0
Outfit Generator App Prototype
Context: A prototype of an app I am creating to decrease the time required for my morning routine by solving the problem of not knowing what to wear. The app generates an outfit based on criteria such as season, preferred style, and destination. Plans for future iterations include a system by which the app will be able to learn which items can or cannot be worn together, and the ability to add new clothing items from within the app.
Technical: Flash, Actionscript, Illustrator
Butterfly Simulation
Context: An interactive art piece created as an experiment in producing organic movement in code. In addiction to moving smoothly, the butterflies will also react to the position of the cursor and try to avoid it.
Technical: Flash, Actionscript 3.0
Rick Danger: Adventure Ranger - Game Prototype
Context: A scrolling action Flash game prototype created in a team of four in class. The goal of the assignment was to take a poorly designed game about an ant and redesign it to be fun. The main mechanics are climbing the temple wall to escape rising water and crocodiles, and collecting treasure. The game is targeted at the player types Daredevil, Achiever, Survivor, and Seeker (BrainHex types)
Role: Project leader, concept artist, programmer
Technical: Flash, Actionscript
Parkour App Prototype
Context: Led a team of four to Worked in a team of four to study a group of parkour enthusiasts using techniques such as frameworks, personas, and informances to design a prototype of an app centered on their needs and values.
Role: Designer, programmer
Technical: Photoshop, Illustrator, Premiere, Flash, Actionscript





